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ect(NULL,FALSE),

}

voidCDialogGLDlg::OnPopupSizeIncrease()

{m_ScaleX*等于1.1f,

m_ScaleY*等于1.1f,

m_ScaleZ*等于1.1f,

InvalidateRect(NULL,FALSE),

}

voidCDialogGLDlg::BuildList()

{::glNewList(1,GL_COMPILE_AND_EXECUTE),

glShadeModel(GL_SMOOTH),

floatx等于m_size,

floatxt等于5.0f,

glBegin(GL_POLYGON),//分别绕xyz轴旋转

glNormal3d(0.0,0.0,1.0),

glColor3ub(255,0,0),

glVertex3d(x,x,x),

glColor3ub(0,255,0),

glVertex3d(x,-x,x),

glColor3ub(0,0,255),

glVertex3d(-x,-x,x),

glColor3ub(255,255,0),

glVertex3d(-x,x,x),

glEnd(),

glBegin(GL_POLYGON),

glNormal3d(0.0,0.0,-1.0),

glColor3ub(255,0,0),

glVertex3d(-x,x,-x),

glColor3ub(0,255,0),

glVertex3d(-x,-x,-x),

glColor3ub(0,0,255),

glVertex3d(x,-x,-x),

glColor3ub(255,255,0),

glVertex3d(x,x,-x),

glEnd(),

glBegin(GL_POLYGON),

glNormal3d(1.0,0.0,0.0),

glColor3ub(255,0,0),

glVertex3d(x,x,x),

glColor3ub(0,255,0),

glVertex3d(x,x,-x),

glColor3ub(0,0,255),

glVertex3d(x,-x,-x),

glColor3ub(255,255,0),

glVertex3d(x,-x,x),

glEnd(),

glBegin(GL_POLYGON),

glNormal3d(-1.0,0.0,0.0),

glColor3ub(255,0,0),

glVertex3d(-x,x,x),

glColor3ub(0,255,0),

glVertex3d(-x,x,-x),

glColor3ub(0,0,255),

glVertex3d(-x,-x,-x),

glColor3ub(255,255,0),

glVertex3d(-x,-x,x),

glEnd()

glBegin(GL_POLYGON),

glNormal3d(0.0,-1.0,0.0),

glColor3ub(255,0,0),

glVertex3d(-x,-x,x),

glColor3ub(0,255,0),

glVertex3d(x,-x,x),

glColor3ub(0,0,255),

glVertex3d(x,-x,-x),

glVertex3d(-x,-x,-x),

glEnd(),

glBegin(GL_POLYGON),

glNormal3d(0.0,1.0,0.0),

glColor3ub(255,0,0),

glVertex3d(-x,x,x),

glColor3ub(0,255,0),

glVertex3d(x,x,x),

glColor3ub(0,0,255),

glVertex3d(x,x,-x),

glColor3ub(255,255,0),

glVertex3d(-x,x,-x),

glEnd(),

::glEndList(),

}

voidCDialogGLDlg::OnKeyDown(UINTnChar,

UINTnRepCnt,

UINTnFlags)

{

switch(nChar)

{

caseVK_ADD:

m_ScaleX*等于1.1f,

m_ScaleY*等于1.1f,

m_ScaleZ*等于1.1f,

InvalidateRect(NULL,FALSE),

break,

caseVK_SUBTRACT:

m_ScaleX/等于1.1f,

m_ScaleY/等于1.1f,

m_ScaleZ/等于1.1f,

InvalidateRect(NULL,FALSE),

break,

default:

{}

}

CDialog::OnKeyDown(nChar,nRepCnt,nFlags),

}

voidCDialogGLDlg::Onabout()

{

CAboutDlgdlg,

dlg.DoModal(),

}

CView

CGLView

等等

关于主要本科基础课程名单,主要本科基础课程的开题报告范文
课程设计有关论文范文素材
m_pDC

COpenGLDC

Object

等等

m_Camera

Gcamera

object

OnCreate()

CreateCOpenGLDC

OnDraw()

M_pGLDC->,Ready()

RenderScene()

M_pGLDC->,Finish()

OnDestroy()

Deletem_pGLDC

CGLView

WindowsMessage

Loop

OnSize()

M_pGLDC->,GLResize()

1 2 3

课程设计有关论文范文素材,与主要本科基础课程名单,主要本科基础课程相关毕业论文网参考文献资料:

怎样写论文简介

初中语文写作论文

如何让写好议论文

怎样写历史论文

写论文的注意事项

论文带写

初中议论文写法

怎么能写好议论文

写不出论文

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